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PEROT MUSEUM 0f Nature & Science > Life Then and Now Hall
MARS PROBE
The images of Mars from NASA were just becoming available in 2003 and we luckily had early access. Using the long photo strips provided by NASA, we developed a flyover game. The player had to locate and match land markings on Mars that look like Earth’s craters, dust devil tracks, dunes, wind streaks and signs of dry river beds (the search for water).
MARS ROVER
The Mars Rover was a practical game where the player could input coordinates and then watch a 24 inch rover maneuver around an enclosed diorama of the landscape of Mars.
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> production company: Delphi Productions > EP: Jane Hernandez > creative director: Tor Hansson > writer: Richard Smith > senior producer: Jodie Marko > graphics: Clara Cramer & Ethan Summers > director programming: Cloud Systems
DENVER MUSEUM 0f Nature & Science
> Space Odyssey Installation
Two games were developed for DMNS’ permanent space exhibit. The Mars Probe was a flyover game with a science research theme, while the Mars Rover was a practical game where the player would program coordinates and then watch a 24 inch toy rover would maneuver around an enclosed diorama of the landscape of Mars.
PREDATOR & PREY
This Flash multiplayer video game lets visitors match wits as they pick their own fictional predator or prey species, and then pick from a series of adaptations and launch them into combat to see who will win, the predator or the prey.
TRY THESE PLAYABLE GAME LINKS!
> production company: Delphi Productions > Delphi EP: Rick McKee > creative director: Richard Smith > project EP & line producer: Jodie Marko > content writer: Frances Kruger > game developer/programmer: Frima (Quebec City, Canada) > booth design/content developer: Amaze Design
ADAPTER REACTOR
This Flash video game predicts future life forms. The game lets visitors transform the environment, and see how a common species might evolve over time in response. The style is fun, cartoonish, and distinctly not scientific.
TRY THIS PLAYABLE GAME LINK!
> production company: Delphi Productions > Delphi EP: Rick McKee > creative director: Richard Smith > project EP & line producer: Jodie Marko > content writer: Frances Kruger > game developer/programmer: Frima (Quebec City, Canada) > production coordinator: Miranda Sequoia > booth design/content developer: Amaze Design
PEROT MUSEUM 0f Nature & Science > Life Hall
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